MultiPass Manager

MultiPass Manager

MultiPass Manager is an easy way to have multiple shaders defined for an object all in the same file, with a simple click or two to swap them. (see MultiPass Control shader also) MultiPass Manager is in the Shoestring Shaders Complex list.

Pass Name

    These fields are just reference labels- they have no effect on the shader at all. If you build complex shading structures, they may help you to keep track of which slots are doing what.

Pass Control

    This shader channel controls which pass will be executed. While any grayscale shader may be used here, only very narrow target ranges are supported. MultiPass Control is designed for this slot.

Pass 1-10

    These are the shaders for each pass. . . each one is capable of being a full complex shader tree.

[Shoestring Graphics] [Shoestring Shaders] [Details] [Samples] [Download] [Shoestring Toolbox] [Gallery] [Links] [Privacy & Contact] [Tutorials] [Other Stuff]