Shadow Pass

Shadow Pass (not available in C6)

Shadow Pass is under Shoestring Shaders Complex. It will make an object invisible during rendering while leaving its shadow in place. Its primary use is at the top of the shader tree, or it can be used in Super Mixer Complex, or the MultiPass Manager.

Shadow Pass checkbox

    Check this box and the object will vanish from renders, leaving only its shadow.


    This is the actual shader for your object.

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